I suppose the only other weapon you might go through this annoyance for is the M60. However, if you want to slay the dragon with Gram you'll need to go back out, and kill yourself then deal with all the enemies again to achieve both. It can kill many enemies with just one blow. Inside, a Dwarf Smith will give you the Holy Divider sword, which is quite powerful. Look for the gears on the eastern wall, and cast A-A-A-A-A against it. Getting both Sherlock Holmes completed and the Dragon Slayer achievement with Gram will require you to reload. If you're an achievement hunter, you face a little annoyance here. Nearly everything in the area will simply walk out the door behind you. While fighting your way through has its merits (fun), you can also cast Invisibility and hide behind a statue. You must keep your shield up at all times, as there are multiple Beholders and Wizards in this area. ![]() I love them when Arcane magic has been cast. Another tactic is to use lots of Elementals. Charm works, but you'll need to cast it a lot. Dying at first isn't bad as it gives you a little more time to prepare. There are multiple approaches for the battle here. In this small section, you'll face two Yeti. You can now go back out and take the south exit. Cast a fire spell on the circle here, then go inside to get Summon Elemental. When you reach the bridge, use Charm on the Beholder and he'll help you with the Warriors, then pop the Beholder. A Dwarf to the north will drop Axe of the Dwarf Champion. For this first fight, go invisible, get close, then cast Charm on him and proceed to blast the group. Always use a shield (E+middlemouse) against them. These guys can be dangerous, and kill you in one hit with one type of spell. He drops the Righteous Rod of Runes, which protects against lightning and gives a damaging aura, but it's probably not as good as what you're using. Cast your shield (E+Middlemouse) to protect yourself from the Wizard's spells. It's absolutely wonderful, but a bit exploitative. If you want to fight, remember the Charm spell. You can go through the rest of this area without fighting a single enemy, just don't get too close to the Beholder. You can get this without conflict if you use Invisibility. The door will open, bringing you to the second area. When you reach the gate, cast F-F-F-F-F in an area attack in the center of the big circular area (see the flames around it?). If you cast this – S-E-F-Q-S, you can run through the rest of this first area with no further trouble. There you'll find the Invisibility Spell. Dispatch the beast, then head south into the area he came from. Head northeast, and as you kill your second yeti, you'll come to a fire burning. ![]() It does work twice if you encounter two Yeti. With that in mind, as you walk about, keep the W-E-D elements ready so you only need to cast space. This is the better option because against two, they can stagger your Wizard and make it hard to get off the beam on both before the fire wears off. The best option is to use Charm (W-E-D, Space) and cast on them, following up with a beam. Casting this gives you just enough time to use F-Q-A-A-S-S beam and kill them. If they do pick you up, it will also make them drop you. Similar to the Warlord Khan, back in Chapter Five, they will not pick you up while you're on fire. One method is to press F Middle mouse, and ignite your Wizard. There are two simple ways to avoid this fate. They can devour you in one bite, and are a frequent enemy so this is quite the point of frustration. Throughout this chapter, you'll face one of the most irritating enemies in all of Magicka, the Yeti. Magicka Game Walkthrough Chapter Eleven: Raiders of the Lost Ruins Magicka Walkthrough by Chapter:
0 Comments
Leave a Reply. |